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Race Driver: GRID
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The door’s flapping from its hinges; every time my souped up Chevy takes a right-hander it flings open alarmingly and threatens to join my rear bumper bar, currently forming part of the trackside scenery.
My pit crew is on the radio telling me the wheels are on their last legs, but the home stretch is in sight. And while second place is a corner behind I still flog the engine mercilessly past the finish line because this is Race Driver: GRID, and you never count your proverbial chickens until you’re safely viewing the race replay. Codemasters know a thing or two about racing games. They bought us V8 Supercars (aka TOCA or Race Driver Pro), they gave us Colin McRae Rally and then DIRT. GRID fits very nicely into the lineup as it takes the V8 Supercars-style “throw a load of car types” approach, gives us a dose of DIRT’s handling, and melds it with the superior visuals. The fact GRID is available on PC, Xbox 360 and PlayStation3 should probably indicate to experienced gamers what level of complexity the racing model is. This is definitely in the ‘hood inhabited by EA’s Need for Speed games rather than a PC-style simulators or a faux-sim such as Gran Turismo 5: Prologue or Forza 2. It’s unabashed fun. It’s fair to say most punters will have gotten more than value for money out of the game by the time the slightly dumbed-down controls render the challenge no longer worth the effort. Yes, GRID is easy to get into, especially on PC. Start the game, wait through the Hollywood-style credits and intro, enter your name (and also the name you prefer to be called), mess with options if need be and you’re off.. No preamble, you just go. In the game’s career mode, Codemasters have taken care to tell a story. Admittedly it’s not much of a story, but even so it provides you with a lot more impetus to grind through the next three races when you know you’re doing it for much needed reputation (to open new parts of the game) or cash (for cars). Some small credit must also go to being called by your name. I know it’s a machine but it’s still hot.
And when you hit the end of a race, one of the sweetest replay modes in racing game history is waiting for you. To be fair, it’s been eons since there’s been a bad car racing replay mode, but this one messes with the trusted “TV cam”-style angles and adds some neat effects to it. The Fast & the Furious style shaky cam is used to good effect to denote speed, and the pace of some of the action depicted will have you wondering if you actually took that corner as fast as it’s shown. Sadly, no save function exists. Why? Beats me, as it should be child’s play to do. The level of variety in the racing deserves mention, and it’s a feature that puts this game ahead of Project Gotham Racing and Need for Speed in the “slightly fluff racer” class. Alongside the muscle cars and pro tuners are open wheeler disciplines, loads of drift comps and the oddly named Touge, which is the name for mountain pass racing – typically a Japanese and Bathurst thing. Together it adds a level of variety competitors cannot match. It comes down to what you like more – variety in your racing or building up a stable of super hot cars. In GRID you care less about the individual vehicles and more about the racing types… the car is more of a tool than an end in itself. One thing that potentially is a miss (or a hit, depending on your stance) is the inclusion of catchup/rubber-band AI. It’s one of those things where people either are in the “I want to be able to build a monstrous lead if I have superior driving ability” camp, or they are in the “I need a car right up my exhaust pipe no matter how good a driver I am” crew. I’m in the former, but there’s no shortage of the latter. Having played both console and PC versions the edge must go to the Xbox 360 – if only because a tonne of thoughtful Achievements reward you for doing the kind of things you’d normally try for the hell of it. Knowing that a developer has taken the time to reward the showoffs amongst us you like to close out a winning race by flinging the car into a 180 and crossing the finish line in reverse is tops. Destruction derbyists will appreciate the fact that if they massacre a certain amount of cars there’s points in it too. And the truly masochistic can try to roll through a full GRID challenge without crashing into any cars. Good luck with that. The PC meanwhile manages to deliver the visuals nice, smooth and fast – but it’s a little bit easy mode compared to the console versions – if you’re opting for the keyboard. I opted for the keyboard because the controller I had hooked up was detected and able to be configured in options – but not picked up in-game. Hopefully something that’s been fixed by now. As it stood, using keys sometimes verges on being automatic – with default driver aids and difficulty. As long as you’re not 100km above the proper cornering speed, you seem to be able to blast through pretty easily and the car almost seems to correct itself too much at times. Race Driver: GRID may be almost arcade-like as a racing experience, but its depth comes your way via a worthwhile career mode, a multiplayer mode that deserves exploration and a wealth of racing categories to try your hand at. Looks great, plays great. The PC is an excellent offering, but if you’re without a wheel and you’ve got the choice – grab it on console. |
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